Divinity: Original Sin’s story was done in “three days or something,” but the Baldur’s Gate 3 team now “spend years discussing story and trying to develop characters”

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Larian Studios can now spend years hammering away at a game’s story and characters since Baldur’s Gate 3 earned a pretty penny for the studio – a stark contrast to the Divinity: Original Sin era where the team only had a couple of days.

When talking about some of the studio’s lowest points in an interview with PC Gamer, Larian CEO and Baldur’s Gate 3 director Swen Vincke said the team couldn’t execute everything it wanted to in its games “because we were too small.” Based on Vincke’s “guesstimates,” the first Divinity: Original Sin had about 40 developers, the sequel had around “120-ish,” and after opening a seventh studio recently, it’s now “approaching 500” employees. Baldur’s Gate 3 money, see. 





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