Developer behind legendary roguelike Spelunky says games shouldn’t get too easy too fast: “You can rob people of that experience”

Estimated read time 3 min read



Developer Derek Yu, best known for unforgiving roguelike Spelunky, says he’s wary to not “rob” players of an experience by making certain difficulty modes too readily available.

In a recent thread on Twitter, Yu referenced an online discussion about ‘God Mode’ difficulty levels, which typically make players invulnerable while it’s active. While the discussion ends with the suggestion that these modes should be available to players to adopt when they want to, Yu doesn’t entirely agree. Instead, he suggests that there’s an argument to “sometimes not include God Mode if you would like to push players out of their comfort zones.”





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