Dev behind cozy mashup of Ghibli and Zelda says working on Diablo and Overwatch taught him “storytelling isn’t just an enhancement to world-building – it’s what gives it meaning”

Estimated read time 2 min read



Europa director Helder Pinto, whose title’s art resembles a stunning blend of Tears of the Kingdom and Studio Ghibli’s most iconic animated films, describes how significant storytelling is to a game’s world overall – and how his past work on AAA games like Diablo and Overwatch 2 taught him that.

Speaking at this year’s Game Developers Conference, Pinto recounts the time he spent on big games like Crysis, Diablo 3, Overwatch, and Overwatch 2, explaining that going from AAA to indie development has provided valuable lessons in world-building. “After many years on AAA games, recently, I’ve discovered the ownership that comes with helping smaller teams and the indie space as well, where every decision is personal and every choice matters.”



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