Destiny 2 is experimenting with Metroidvania and roguelike DNA as Bungie admits “Destiny is too complex” and “you practically need a PhD to decide what to play”

Estimated read time 5 min read


A massive change to Destiny 2’s annual release model, shifting in 2025 to six-month expansions and free three-month major updates, spearheads a slew of announcements from Bungie marking the Destiny series’ 10th anniversary. As a day one player, I was equally intrigued by the nitty-gritty details of how Bungie hopes to simultaneously diversify Destiny 2 releases and make the MMO’s core gameplay more approachable, and then Bungie said the words Metroidvania and roguelike and I was really intrigued. 

“Destiny is too complex,” says game director Tyson Green in one of many chunky Bungie blog posts. “With literally hundreds of activities, you practically need a PhD to decide what to play and how to get rewards you’re looking for.”



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