Dead Cells dev says early access is key to help them make good games, but “it depends on the game you want to do”

Estimated read time 3 min read



The team behind Dead Cells are journeying down the early access route once again with their next gorgeous roguelike Windblown because, to them, reacting to player feedback is crucial in making good games.

Speaking to GamesRadar+, Motion Twin developer Thomas Vasseur muses that there’s one throughline that lets the studio create bangers: “I think it’s players that give us feedback… players are very, very helpful to make games like that.”



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