Civilization 7 lead says the new Ages system will be “the hardest thing” for fans to learn: “It changes the fundamental structure of the game”

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Sid Meier’s Civilization 7 is going to shake up the tried and true formula fans have come to know and love. It’s easy to get into a groove when playing a match, following your intended path, building up an army ready to siege, and issuing decrees to your (hopefully) loyal citizens. However, the team at Firaxis has a new plan for Civilization 7 that will fundamentally change the pacing of a match. 

In an interview with GGRecon, creative director Ed Beach says the new “Ages system gives us points where we reset the game a little bit, and players get a chance to get a little bit of calm and to breathe and to get that scale back down. So that helps a lot of things. It helps with pacing in single-player.” 



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