Caves of Qud co-creator’s tip to tackle this sci-roguelike epic is also my tip for learning RPGs like Baldur’s Gate 3: beef up and get a big ol’ sword

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Caves of Qud has been under construction for 17 years, and its recent 1.0 release demonstrates how inspiringly deep this teenage sci-fi roguelike can get. Its elaborate twists — including many player character mutations, sentient, curling plants, and an opulent RPG narrative — seem overwhelming at first, unless you take the Caves of Qud devs’ advice and start swinging around a meaty sword as soon as possible. 

“Qud […] has an extremely disorienting world, by design,” says Caves of Qud co-creator Brian Bucklew during a recent Reddit AMA. “It doesn’t lean on existing semiotics. Do you know what a snapjaw is? A decarbonizer? A galgal? Crysteel? The problem with starting with a very complex character is that you’re doubly disoriented, and that can make the game really hard to get your footing in!”



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