Borderlands 3 creative director says he left Gearbox partly because creativity can get stifled on 400-person teams: “There’d be great design ideas that would never bubble up to the top”

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The creative director of Borderlands 3 says part of the reason he left Gearbox to start a new studio is that huge teams don’t always leave space for creativity to flourish.

Earlier this month, Paul Sage announced Ruckus Games and its new project – a co-op shooter set in the American Heartland of the 1980s. In that announcement, Sage and his team said they were striking out to get away from a AAA environment that tends to recycle the same ideas. Speaking to GamesRadar+, Sage offers a little more insight into why that recycling could happen.



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