Baldur’s Gate 3 made D&D’s lead designer change one of the RPG’s deadliest NPC-killers because it was “excruciating” to use

Estimated read time 3 min read


D&D’s lead designer says he’s changing some of the tabletop RPG’s spells because they were so annoying in Baldur’s Gate 3 – including one infamous spell that’s responsible for a good chunk of inadvertent deaths.

In a new video, D&D lead designer Jeremy Crawford explains some of the changes coming in with the game’s new 2024 Player’s Handbook. Some of those changes, he revealed, were brought about specifically because of his time with Baldur’s Gate 3. 



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