Crunch on Baldur’s Gate 3 was “certainly less” than what Larian experienced on its other games.
Earlier this week, Baldur’s Gate 3 director Swen Vincke spoke at the Digital Dragons conference in Poland, where he outlined some of the difficulties he and his team faced during development – including one brag that he instantly regretted. During a Q+A session after his talk, Vincke was asked if those difficulties had ever resulted in the team having to crunch – work substantial overtime in order to hit deadlines.
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