Baldur’s Gate 3 director was somehow “afraid the game was going to be too short,” but like Elden Ring’s Hidetaka Miyazaki is “very bad at judging the length of our games”

Estimated read time 2 min read



Baldur’s Gate 3 director Swen Vincke was originally worried the absolutely gargantuan RPG was going to be too short.

It’s obviously staggering to hear that in hindsight, knowing a single playthrough can easily well exceed 100 hours and also knowing how immensely replayable the game is, but alas, in an interview with BAFTA Vincke said this: “You would be surprised to know that we actually had many more regions that we planned to make. I was afraid the game was going to be too short originally, but I’ve notoriously always been very bad at judging the length of our games.”



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