Baldur’s Gate 3 devs thought making the RPG would be as “easy” as giving the D&D rules to programmers, but “before you know it, we’re deep down in community forums”

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Larian Studios underestimated just how much deep-diving into Dungeons & Dragons and its dedicated community it would need to do while designing Baldur’s Gate 3.

Speaking at PAX West during Larian’s one last “cathartic” Baldur’s Gate 3 panel, director of design Nick Pechenin reveals how involved the process that went into forming the beloved RPG and “adapting the pre-existing rules lore and mechanical parameters of Dungeons & Dragons” into it ended up being. “We thought the job of the designers was going to be easy because we have a design document that was just the printed books.”



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