Baldur’s Gate 3 dev explains in painstaking detail how and why players get to break the game: “The easy thing would be to block players … but we don’t like that at Larian”

Estimated read time 5 min read


In a newly posted presentation for Sofia Game Jam, Larian gameplay scripter Mihail Kostov outlined the work and thinking that goes into an RPG as freeform as Baldur’s Gate 3, focusing on the “edge cases” that Larian had to account for even if an incredibly small percentage of players might run into them. We’ve heard similar stories from Larian before, but Hostov offered an interesting nitty-gritty approach. 

This comes on the heels of newly discovered content from Proxy Gate Tactician, who unearthed new fail-safes and a rare unsolved soft lock tied to losing the all-important Netherstones in Baldur’s Gate 3. One of these safeguards, a group of kobolds that can recover your Netherstones from a destroyed factory in case you somehow left them behind pre-explosion, comes up in Kostov’s talk. The rest of the presentation is an equally fascinating look under the hood of a famously detailed RPG. Spoilers for Baldur’s Gate 3, up to and including Act 3, ahead. 



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