Avowed dev channels Baldur’s Gate 3 by admitting that “the core of RPGs is missable content” that most players might not ever see

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If you’re like me, then you probably have a compulsion to see and do everything on offer in whatever RPG you’re playing. For one Avowed dev, however, the key to a successful RPG isn’t the content you do, but the content you miss instead.

In an interview with Obsidian Entertainment region director and senior area designer, Berto Ritger, he’s open about how important the concept of missable content is to an RPG like Avowed. “I think the core of RPGs that makes them special is missable content, to be honest, and it makes the experience feel so much more personal to how you play the game”, he explains. It’s something that has been key to the success and replayability of fellow RPG Baldur’s Gate 3 in the year since its release.



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