Atomfall dev doesn’t understand how massive development teams manage to keep organised: “How do you organize a game that has 2,000 people working on it?”

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Assassin’s Creed Shadows isn’t the only big open-world game on the block this month; Atomfall launches the following week. Although the two couldn’t be more different, with the British post-apocalypse title having more in common with Fallout and Stalker than anything, giving players the freedom to kill any NPC in the game if they want to. However, Atomfall developer Rebellion’s boss isn’t quite sure how the likes of Ubisoft’s approach to development works.

Speaking to PC Gamer, Rebellion CEO Jason Kingsley said, “how do you organize a game that has 2,000 people working on it?” Adding, “I mean, just the level of organization must be mind-numbing. We’ve got layers of organization. We’ve got producers, and we’ve got leads, and we’ve got discipline leads. But they must have several layers above that, of people who are in charge of the people who are in charge of the people.”



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