Apple’s Vision Pro: the first five months and where we go next

Estimated read time 2 min read


The Apple Vision Pro is many things. But for us, and for many other users, it’s one thing in particular: a really, really, really big screen. Since Apple started shipping its spatial computing headset five months ago today, we’ve tested the device as a TV, a computer monitor, a game console, a mega-chill way to relax on the beach, and much more.

On this episode of The Vergecast, we talk about the past, present, and future of the Vision Pro. We chat with The Verge’s Wes Davis and Victoria Song about their experiences with the device, along with what they’ve liked and what they’d like to change. It seems pretty clear that the first version of the device wasn’t a groundbreaking, market-moving hit, so what next? Apple is reportedly working on a cheaper model with significantly lower-res displays, but does that dim the appeal of that really big screen? We have some thoughts and some ideas for Apple.

After that, to get another perspective on the first five months of the Vision Pro, we talk to the phones behind one of the platform’s most fun apps. The app is called Television, and it’s made by the folks at Sandwich. They tell us about the process of building a headset app without access to a headset, how they think about the future of the Vision Pro, and how the headset app business is really going.

Finally, we circle back to what’s next for the Vision Pro and take a hotline question on making Apple’s wearable more… wearable. I still can’t believe I’m saying this, but: the answer might be plastic.

If you want to know more about everything we discuss in this episode, here are some links to get you started:



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