“Any Bethesda developer who has been around since the horse armor days knows that by this point, if we understand one thing, it’s DLC,” studio design director says of Starfield Shattered Space

Estimated read time 2 min read



Starfield Shattered Space, the first story expansion for Bethesda’s latest open-world RPG, continues and evolves a longstanding tradition of “how to plug new content into our huge games,” as Bethesda studio design director Emil Pagliarulo puts it, going all the way back to the Elder Scrolls’ now-famous horse armor. 

Speaking with GamesRadar+ about the launch of Shattered Space and the importance of players speaking their mind, Pagliarulo reflects on Bethesda’s plan to announce and commit to DLC before Starfield had even launched, and the relationship between the base game and additional content. 



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