After Starfield’s strict companions, I’m glad Avowed’s crew won’t be “backseat driving and second-guessing all your choices”

Estimated read time 3 min read



Avowed‘s companions will apparently have lots to say about all the strange things going on in Eora, but developer Obsidian Entertainment was careful to make sure party members didn’t act like backseat drivers in the adventure.

While speaking to GamesRadar+ about the incoming first-person RPG, Avowed director Carrie Patel said that “one thing we wanted to do with companions in Avowed is give them a little more interactivity and reactivity based on the events and conversations and quests that you’re encountering in the game. So we wanted them to be a little bit more present in conversations, and we also wanted them to have a little bit more to say about the adventures that you’re experiencing together.”



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