After 7 years of Dead Cells updates, devs share hopes for their new roguelike to get just as much support: “If we can, why not? If we are lucky enough”

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As Dead Cells creator Motion Twin gears up for the first public demo of its new co-op action roguelike, Windblown, soon to be followed by its Steam early access launch on October 24, GamesRadar+ spoke with two members of the small team about their vision for the game. Windblown follows seven years of stellar updates and expansions for the studio’s breakout hit, long shepherded by co-dev Evil Empire after it was founded and expanded by former Motion Twin staff as the mothership pressed on with other projects while maintaining creative oversight. Will Windblown follow in its update-heavy footsteps? 

I asked Thomas Vasseur and Yannick Berthier of the worker-owned studio of eight (for comparison, Evil Empire boasts of 70 employees and three projects on its website) if they want Windblown to have a long tail of support like Dead Cells. Berthier replied first: “If we can, why not? If we are lucky enough.”



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