A year later, Unity cancels its controversial Runtime Fee “effective immediately”

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A year after it was announced, Unity’s highly controversial Runtime Fee has been canceled “effective immediately.”

In case you somehow missed it, Unity’s original plan was to charge game developers using its engine a fee every time someone installs their game after a certain threshold, but it was met with swift and united backlash from the game development community, which led the company to issue a formal apology and eventually walk back some of the more contentious aspects of the Runtime Fee. Now, it’s canceling it entirely and instead introducing price increases to its paid tiers.



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