Zelda: Echoes of Wisdom was a “dungeon creation” game until Eiji Aonuma flipped the table a year in – “I was right next to them thinking of something different”

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Nintendo has revealed that The Legend of Zelda: Echoes of Wisdom was originally meant to let you create your own dungeons until series producer Eiji Aonuma decided on a change of direction a year into development.

Nintendo asked Grezzo, the same studio which previously developed the Link’s Awakening remake, to have its developers pitch their ideas for a new Legend of Zelda game, as Aonuma explains in the latest Ask the Developer interview. “More specifically,” Aonuma says, “we asked Grezzo, ‘If you were to make the next new game, what kind of game would you like it to be?’ We had the opportunity to hear ideas from members of Grezzo, which they came up with freely and proposed.”



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