Metal Gear Solid Delta dev says they wanted it to be “almost too faithful” and explain why it’s not called “a Hideo Kojima game”

Estimated read time 2 min read


A faithful remake of a beloved game, like in the case of Metal Gear Solid Delta: Snake Eater, can be tricky. Finding the balance between retaining what made the original special and modernizing elements that haven’t aged well is a tall task for any developer. But according to production producer Noriaki Okamura in the second episode of Konami‘s Metal Gear Production Hotline video series, the team would still rather come down on the side of being “almost too faithful” and maintain the original design of Snake Eater.

When looking at an element like the zones separated by loading screens, Okamura mentions “that’s just how the game was designed. The rhythm and the shifting pace of gameplay flows from that choice.” He goes on to say, “if we had done anything to change that overarching design it would have changed the game entirely.”

METAL GEAR – PRODUCTION HOTLINE #02 (メタルギア公式) | KONAMI – YouTube
METAL GEAR - PRODUCTION HOTLINE #02 (メタルギア公式) | KONAMI - YouTube


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