Astro Bot devs ditched an “expansive” open-world game because a “two-course meal” beats eating “a lot of food at a buffet”

Estimated read time 3 min read



Astro Bot developer Team Asobi initially considered making the hit platformer an open-world game early in development but decided against it in favor of something more focused.

Speaking to the BBC, director Nicolas Doucet reveals that Team Asobi entertained the idea of an open-world game early in development but felt a more segmented, level-based approach was best for the project.



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