Tears of the Kingdom could’ve featured a far more chaotic Fuse ability, but Nintendo cut it before the open-world Legend of Zelda sequel’s launch

Estimated read time 3 min read



Tears of the Kingdom gave Link some of the most unique abilities the Legend of Zelda series has seen, including Fuse – but it turns out that Nintendo had even more ambitious plans for it at first.

As Famitsu reports, during Japan’s Computer Entertainment Development Conference, Tears of the Kingdom director Hidemaro Fujibayashi and engineer Kenichi Hirose went behind the scenes with an in-depth look at the open-world Zelda sequel’s production. One of the more interesting revelations unearthed during the event has to do with Link’s Fuse ability – or, more so, what it looked like early on in development.





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