After making 2 acclaimed Wolfenstein FPS games, the Indiana Jones and the Great Circle devs do a complete 180: “Guns shouldn’t be your first option”

Estimated read time 2 min read



After making two outstanding Wolfenstein games, machinegames is pivoting away from a guns-first approach in Indiana Jones and the Great Circle.

Speaking to GamesRadar+ at Gamescom, Indiana Jones creative director Axel Torvenius explains the concept behind The Great Circle’s combat. “We want to make as much use of the whip as possible to traverse the environment, to scale walls, but also as a combat tool, being able to disarm people, or it’s a great way to initiate combat – to use the whip to pull them in, grab them before hand-to-hand combat fighting starts,” Torvenius says. 



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