Dune: Awakening’s survival game mechanics took inspiration from an unlikely source: EA’s PS1-era Harry Potter games from 20 years ago

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Dune: Awakening is a survival MMO set in the world of Frank Herbert’s legendary sci-fi series. But that didn’t stop its developers taking inspiration from the world of a very different book.

In an interview with GamesRadar+ at Gamescom, CCO and creative director Joel Bylos explained how some of the game’s crafting systems came to life. “When we made Conan Exiles,” he explained, “there was something about chopping the trees, this rhythmic motion that is quite zen. You can get into this harvesting rhythm, and you feel good about that.” Unfortunately, Dune is famously pretty light on tree life, but Bylos was “very adamant that we find a way to try and bring that zen-like harvesting, because that’s something that people who like survival games and crafting games really enjoy doing.”



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