Baldur’s Gate 3 director was somehow “afraid the game was going to be too short,” but like Elden Ring’s Hidetaka Miyazaki is “very bad at judging the length of our games”
Baldur’s Gate 3 director Swen Vincke was originally worried the absolutely gargantuan RPG was going to be too short.
It’s obviously staggering to hear that in hindsight, knowing a single playthrough can easily well exceed 100 hours and also knowing how immensely replayable the game is, but alas, in an interview with BAFTA Vincke said this: “You would be surprised to know that we actually had many more regions that we planned to make. I was afraid the game was going to be too short originally, but I’ve notoriously always been very bad at judging the length of our games.”
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