Elder Scrolls Online boss reckons “very few people” would play a Morrowind-style open world nowadays, as teams need to “support” two kinds of players

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As gamers become more accustomed to having their open worlds littered with map markers, checklists, breadcrumbs leading up to objectives, and a host of other convenient options, a Morrowind-style game has become somewhat unfeasible to make for a large studio, according to ZeniMax Online boss and Elder Scrolls Online director Matt Firor.

Speaking to Rock Paper Shotgun in a great piece about the how to save the open world, Firor suggests that if a company released a game like Morrowind nowadays – a game that’s devoid of a GPS-style guide and makes players find quests with nuggets of information like “‘go to the third tree on the right and walk 50 paces'” – then “no one would play it… very few people would play it, so now you need to give them hints and clues.”



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