Helldivers 2 director stands by FromSoftware in the difficulty discourse as Hidetaka Miyazaki doubles down on making hard games: “Always cater to a select audience”

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FromSoftware president and long-time Souls director Hidetaka Miyazaki recently reiterated that difficulty is integral to the type of game the studio makes, readily acknowledging that “if we really wanted the whole world to play [Elden Ring], we could just crank the difficulty down.” Over at Helldivers 2 developer Arrowhead Game Studios, CCO and creative director Johan Pilestedt aligns with FromSoftware’s philosophy and reiterates Arrowhead’s: “A game for everyone is a game for no one.”

Pilestedt waded into the discussion in response to a Twitter post sharing a clip from Twitch streamer Stormfall33, who was positively elated to defeat the Shadow of the Erdtree boss Rellana, the Twin Moon Knight 173 deaths into the DLC.





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