I finally spoke to the director of the 21-year-old JRPG that kicked my teeth in, and I didn’t expect an apology: “Shin Megami Tensei 3 is the hardest game I think I’ve ever made”

Estimated read time 3 min read



Originally released in 2003 for the PlayStation 2 and then remastered in 2020 for PS4, Nintendo Switch, and PC, Shin Megami Tensei 3: Nocturne has developed a reputation for unpredictable, unavoidable, and utterly brutal difficulty spikes, especially on hard mode. Bosses randomly take extra turns, open-world encounters can wipe you before you even get to act, one mistimed debuff or missed attack can spell disaster, and save points can be painfully infrequent. Your party will get blown out at the drop of a hat, and there’s often very little – or quite literally nothing – you can do about it. 

On hard mode, this JRPG kicked my ass for about 130 hours when I played it back while I was still in college, which must’ve been at least 10 years ago now. I have fond memories of using a fusion calculator to min-max my way through. Obviously, I still thoroughly enjoyed the game, but I’ve held onto that grudge ever since. I finally got to air it out in a recent interview with Nocturne’s director, Katsura Hashino, who’s since become the director of the Persona series and now the upcoming new IP Metaphor: ReFantazio (which is what we were really talking about), and who was joined by Persona character designer Shigenori Soejima. 



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