Silent Hill 2 remake will “expand this world” and show “new elements that were previously inaccessible” by ditching the original’s fixed camera

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A senior developer working on Bloober Team’s Silent Hill 2 remake says the loss of the original game’s fixed-camera perspective will open up new elements for fans to explore for the first time.

Like the Resident Evil 2, 3, and 4 remakes, Silent Hill 2 is being modernized with a more traditional (nowadays) over-the-shoulder third-person perspective, and although I’ll miss the tension-building merits of a fixed camera, I’m excited to explore the game’s iconic locations without those restraints. During this week’s Silent Hill Transmission (timestamped here), senior narrative designer Barbara Kciuk confirmed the story told in the original horror classic is “largely the same” in the remake, but said that modern technology has allowed Bloober Team to “expand on some aspects.”

Namely, freeing up players from the constraints of static cameras will open up new “elements.”



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