Zelda: Tears of the Kingdom physics lead knew the game was going to be “great” when he saw its first prototype, but then reality hit: “Are we really doing this? Development is going to be chaos”

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The Legend of Zelda: Tears of the Kingdom‘s lead physics programmer knew the open-world RPG would be a banger when he saw its very first prototype, and then the dread of actually putting the game together hit him.

Speaking at GDC this year, lead physics programmer Takahiro Takayama joins technical director Takuhiro Dohta and lead sound engineer Junya Osada in giving a one-hour talk about how the Nintendo gem was put together. 



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