Baldur’s Gate 3 director refused to sacrifice quality even amid concerns the RPG would be “impossible to finish” and budget was running out: “We were in a lot of trouble”

Estimated read time 3 min read



The director of Baldur’s Gate 3 says his studio was forced to change its tactics when developers became concerned that it would be “impossible to finish it.”

Speaking at the Digital Dragons conference in Poland, Baldur’s Gate 3 director Swen Vincke outlined the processes that developer Larian used to create its smash hit – and the problems they caused. Using the example of the 9,500 cinematics in the game, Vincke noted that each time something changed in the story, all of those cinematics might need changing too. And with each change, the team would need to review their work and make improvements.



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