Before the days of patches, Elder Scrolls creator’s first game shipped with OP bugged killers, so he just made them canon at the last minute: “Be on the lookout”

Estimated read time 3 min read



If you’ve ever played the 1995 action game The Terminator: Future Shock, you might’ve wondered why the heck some of the Terminators are able to move right through solid walls. Almost 30 years later, we know the answer: they were bugged and the designer figured it was more feasible to just make these superpowered robots canon by writing them into the manual than patching the game.

Ted Peterson, a veteran video game developer best-known for being one of the creators of the Elder Scrolls series, told PC Gamer during a roundtable discussion on RPGs that his first game shipped with a pretty serious collision bug that’s apparently still in the game to this day.



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