Fallout 76 Atlantic City Season 16 Update Out Now; File Size And Patch Notes Revealed

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Bethesda has released a new update for Fallout 76 that invites players back to Atlantic City to fight formidable foes in post-nuclear New Jersey.

The update, which also kicks off Season 16: Duel with the Devil, has players heading back to Atlantic City to help Mayor Tim fight against “Overgrown” enemies. There is a new questline that involves unspooling a “deadly plot” across multiple missions. There are also new side quests with new characters to meet.

Now Playing: Fallout 76: Atlantic City: America’s Playground – Official Launch Trailer

The Overgrown are plant-like beings who have overrun Atlantic City, and players are called upon to blast them to bits to clean the place up. As for the questline back in Appalachia, players are tasked with opening a new nightclub for the Russo Family.

“The Russos hope to start a quieter–though still comfortable–life away from the rat race of Atlantic City. Sadly, that won’t be in the cards: As a deadly plot unfolds, players must uncover the skeletons (or perhaps devils) lurking in the Russo family’s closet in this new quest,” reads a line from Bethesda’s announcement.

There are some changes to Fallout 76’s Seasons system in this update, too. Going forward, with the start of every new seasons, players will be able to see all the rewards they can unlock during a given season. Players will earn 25 tickets each time they rank up, but Bethesda warned players that they should use all tickets before the end of a season because they do not carry forward.

Also new with Season 16 is that people who do not subscribe to Fallout 1st can buy the Fallout 1st Season Pass with Atoms in the game.

In other Fallout news, the Prime Video Fallout TV series premieres on April 11. Todd Howard, who is an executive producer on the series, advised the showrunners to avoid certain topics that could appear in Fallout 5.

Fallout 76 1.7.10.12 file sizes

  • PC (Steam): 17.1GB
  • PC (Microsoft Store): 27.1GB
  • Xbox: 27.08GB
  • PlayStation: 26.1GB

Fallout 76 March 26 patch notes

BUG FIXES & IMPROVEMENTS

ART

  • Fixed preview of snare drum, accordion, and guitar.
  • Fixed graphical issue with Ultracite laser beams when using the Beam Focuser Mod.
  • Fixed an issue with certain Fasnacht masks not properly displaying in the Display Case.
  • Fixed carry and throw previews in Pip-Boy.
  • Tax Evasion: Added caps icon for the Stolen Winnings when viewed in inventory menus.
  • Added new preview when you transform miscellaneous item to ‘Wet Floor Sign.’

GAMEPLAY

  • The Mechanical Derby Game inside of the Showman’s Pier Arcade now provides an intelligence buff.
  • Aquarium Sign now grants proper amount of plastic when scrapping.
  • Fixed an issue where players would see the word “Chain” displaying on screen after using certain weapons.
  • Players can navigate the map menu using movement buttons, rather than just the arrow keys.
  • Fixed an issue preventing the user from firing in VATS when they swapped their mouse buttons.
  • Fixed an issue causing NPCs to remain invulnerable when not expected to.
  • Fixed an issue causing Expedition team members to be removed from an Expedition.

LOCALIZATION

  • Various localization fixes in all languages

QUESTS

  • Added additional quest intro animations.
  • Municipal Auditor Subtitle names are now consistent between enemies.
  • “A Better Tomorrow”: Fixed an issue that prevented the quest from resetting properly.
  • “The Most Sensational Game”: The quest is no longer blocked when resuming an expedition on the first objective.
  • “Wayward Souls”: Fixed an issue that would cause Duchess to loop dialogue forever if the player chose the Luck option when confronting Batter.
  • Quest targets should now correctly point between Atlantic City and Appalachia locations.
  • Continued balance changes and iteration in key quest combat encounters.
  • Fixed several issues with resuming speaking to NPCs after logging off during a quest objective.
  • Fixed additional “checkpointing” bugs when logging out during certain quest objectives.
  • Continued balance changes and iteration in key quest combat encounters.

SYSTEMS

  • Fixed the naming of the “Handmade Rifle Aligned Grip.”
  • Energy Weapons now get +65% damage bonus to Scorched from Prime Receiver to make it consistent with other weapons.
  • Berry Mentats should work properly with Chem Fiend Level 1 Perk.
  • Headlamps for X01, T45, T60, T51, and Raider Power Armor are now attachable to Power Armor Helmets once again.
  • The West Virginia slot machine UI now requests the original 10 Cap entry cost & deducts the original 10 cap amount per activation.
  • Purveyor Murmrgh will only reward Union Power Armor pieces once the plans have been learned.
  • Atlantic City vendors will no longer open the trade menu automatically when talked with.
  • Fixed a bug where “Protest Sign” melee weapon had the symbol of a Pistol in the Quick Inventory Menu
  • Changed the text on the Lock and Load Perk Card to reflect the actual buffs to heavy weapons reload speed of 20/40/60 rather than the displayed 10/20/30 percent speed.
  • Fixed an issue where Robot Stein Displays could not be built in the CAMP, even when the player has previously learned the plan.
  • Reduced damage of the Robobrain’s smoke bomb attack.
  • Standardized backpack mod names.
  • Player can now eat Meat or a Corpse and receive 2x of the benefits, including better Hunger fulfillment, when having the Carnivore Mutation.
  • Fixed an error in the Mutant’s Ultracite Right Arm description.

UI

  • Strikethroughs are now more accurate on large dynamic bundles.
  • Fixed a UI issue with Flyouts disappearing after the player opens the map.
  • Fixed an issue where the “place a marker button” was incorrectly starting the next expedition when looking at the map.
  • Fixed a bug causing the Expedition marker to occasionally appear when making your character.
  • Fixed an issue where a legendary item model stayed on screen for longer than expected.

WORLD

  • Various fixes to item textures.
  • Various fixes to floating objects.

MISCELLANEOUS

  • Fixed an issue around time-gated Expedition rewards not properly resetting.
  • Players now receive a reward for matching 3 “thumb” symbols in the Atlantic City Slot Machine.
  • Fixed an issue where NPCs didn’t have collision while sitting.
  • Fixed an issue preventing certain Overgrown from being properly decapitated.
  • Pollinators should now correctly explode when killed.
  • Several adjustments were made to equipped items and apparel on certain NPCs.
  • Cleaned up several typos and subtitle/spoken dialogue mismatches.
  • Removed some extra plans from Giuseppe’s vendor inventory.
  • Adjusted NPC placement and spacing in a few key conversations.



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