One of the most iconic D&D RPGs ever made stood out among Baldur’s Gate and Fallout as it was the “first” to make companions “feel like fully functional parts of the story”

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Despite launching so soon after other monumental RPG releases like the first two Fallout games and the original Baldur’s Gate, Planescape: Torment carved its name into history as one of the best titles of all time – amid fellow Dungeons & Dragons entries and otherwise.

Speaking to PC Gamer in a recent interview, Black Isle Studios founder Feargus Urquhart has the answer to Planescape: Torment’s startling success – or at least a big part of it. “In Fallout and Baldur’s Gate,” explains the lead, “you’d have NPCs just kind of milling around, but in Torment, we really tried to make it feel more like this is a bustling city.” This prompted the developers to put in some extra work, but it certainly paid off.



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