After an overhaul that gutted Dauntless’s core gameplay loop, devs of the Monster Hunter rival offer up in-game currency as an apology and a roadmap offering little of what fans miss

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Free-to-play Monster Hunter-like Dauntless has had a shockingly bad launch on Steam, and developer Phoenix Labs has released a comprehensive roadmap detailing how it plans to fix things.

When I first played Dauntless a few years ago, I thought it was a fun enough Monster Hunter-lite. You explored maps with friends and slayed wandering beasts, using materials they dropped to enhance your weapons and armor. It was a simple system, but it worked. The art style was cute, combat wasn’t as deep as Monster Hunter’s but it was still enjoyable, and there were plenty of weapons to choose from. The Steam launch that coincided with the full game release and Awakening update did away with most of that.





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