Marvel Rivals director on Helldivers 2 nerfs and how a little “psychology” could help us cope: “sometimes it’s good to frustrate the player”

Estimated read time 2 min read



Playing the meta might be a fast track to success, but according to Marvel Rivals director Thaddeus Sasser, balance changes in the likes of Helldivers 2 can teach us an important lesson in losing “fairly.”

“Well, it’s kind of the basics of game design that players do not like things being taken away from them, right?” Talking on the VideoGamer Podcast #3, Sasser explained how nerfs and other adjustments are meant to benefit online multiplayer games – even if they can feel more like punishments. It makes sense that this irritation can work in a developer’s favor, humbling the player in the process and pushing them to experiment with new builds or strategies.



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