Helldivers 2 lead thought it would bang, but not that hard: “We were prepared for having 150,000 players peak CCU”

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The Helldivers 2 team were always confident in the game they’d built, but they definitely weren’t expecting it to become the juggernaut that it did.

Asked about whether they expected the surprise co-op shooter to become a legit GOTY contender – and in GameRadar’s case, our best game of the year – game director Michael Eriksson recalls feeling bullish. “Yes, yeah we did,” he told us. “Actually, when we hired our current COO Linda, she said in an interview, maybe two months before launch, something like ‘what’s your scenario planning for launch? Have you prepared for a major hit?’ And I thought ‘yes, we are prepared for having 150,000 players peak CCU.’ That’s way more than we thought.”



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