The Simpsons: Hit & Run’s own lead designer can’t believe the open-world game’s speedrunning scene: “I don’t think we knew about a single one of these optimizations”

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The Simpsons: Hit & Run is an unlikely classic – a rare actually good licensed game of the PS2 era, and one that continues to have a strong fanbase to this day. The open-world game’s robust speedrunning has recently come under a bigger spotlight thanks to a new video from YouTube documentarian Summoning Salt, and one of the game’s original devs is among the many people shocked to see how fans have pushed the game over the past 21 years.

Joe McGinn, who served as the lead designer on Hit & Run at Radical Entertainment, says in the comments of that video, “this is incredibly fun and heartwarming to see.” He adds, “I don’t think we knew about a single one of these optimizations during development!”



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