Half-Life 2: Episode 3 never happened because Valve lead Gabe Newell thought just “pushing the story forward” wasn’t a good enough reason to make a game

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Valve founder and president Gabe Newell says there’s a simple reason Half-Life 2: Episode 3 never came to fruition – and it’s because he simply couldn’t find a good enough reason to complete the final piece of the sequel.

Speaking in the recent 20th-anniversary Half-Life 2 documentary, Valve developers take a moment to look back at the shooter’s never completed Episode 3 and why progress on it came to a halt. Level designer David Riller explains that the studio was struggling with “element fatigue” and felt it needed to “go bigger or do something else.” According to Riller, devs had already “really explored a lot of what made sense in the Half-Life universe and setting.”



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