BioWare dev says “maybe 20 people” left at the studio have used an old Dragon Age engine, so it’s harder to remaster than Mass Effect: “Never say never, I guess”

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Over the years, developer BioWare has revisited some of its legendary video games in the form of remastered collections. But you probably shouldn’t count the first three Dragon Age games among them, at least not any time soon. Creative director John Epler says obscure engines make these RPGs too hard to come back to. 

In a new interview with Rolling Stone, Epler explains that the first three Dragon Age games — released from 2009 to 2014 — were created with publisher EA’s niche proprietary engines. In fact, the first two use the exceedingly rare Eclipse, which was constructed specifically for Dragon Age: Origins. After it was used again for Dragon Age 2 in 2011, Eclipse was lost to the ether.



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