Black Ops 6 Patch Notes For November 1 Update Detail The Latest Changes

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Call of Duty: Black Ops 6 received an update today, November 1, introducing a number of changes and fixes across multiplayer and Zombies.

For multiplayer, the update fixes an issue that caused some players to see a black screen when loading into a multiplayer or Zombies match. Beyond that, Black Ops 6’s multiplayer mode has removed the Lowtown map from the Infected playlist and fixed an issue in free-for-all matches that caused scoring to be based on total score, rather than elimination points, as it’s meant to be.

Black Ops 6’s Omni-movement system gets some attention in the update, too, as the update fixes an issue in the Search & Destroy mode that allowed players to slide “too far” when defusing or planting the bomb. It’s expected that players will continue to try to find new ways to use Omni-movement to their advantage.

In the meantime, players have discovered flashbanging teammates earns you XP.

For Zombies, the November 1 patch addresses an exploit that allowed players to activate timed GobbleGums more than once. The patch also resolves an issue that allowed players to utilize Tactical Raft to block zombies. What’s more, the game had an issue where players could get stuck in Spectator mode, but that’s now been fixed.

You can see all the changes for Black Ops 6 multiplayer and Zombies below, as shared by Activision. For more, you can check out GameSpot’s Black Ops 6 campaign, multiplayer, and Zombies reviews. You can also watch The Replacer have some fun on Jeopardy in a silly promo video for Black Ops 6.

Friday, November 1, 2024

GLOBAL

Stability

  • Addressed an issue where some players may encounter a black screen when loading into a public or private match for both Multiplayer and Zombies.

Settings

  • Resolved an issue when trying to select DLSS or DLAA in the upscaling options.

UI

  • Resolved an issue with the unlock notification for Diamond Mastery Badges.

MULTIPLAYER

Maps

  • Removed Lowtown from Infected map pool.

Modes

  • Added Infected to Private Match mode select.
  • Resolved an issue in Free-For-All where scoring was based on total score rather than the number of elimination points.
  • Resolved an issue in Search and Destroy where players could slide too far while defusing or planting the bomb.

Weapons

  • Resolved an issue with the Slug attachment on Shotguns dealing incorrect damage.

Progression

  • Resolved an issue where challenges requiring Dive Kills were not awarded properly.

Stability

  • Resolved an issue with stability when using the UAV.
  • Resolved an issue with stability in Infected when earning medals.
  • Resolved an issue with stability when using the Vigilance perk.

ZOMBIES

Gameplay

  • Closed an exploit that allowed players to re-activate timed GobbleGums.

Enemies

  • Specials and Elites killed by scorestreaks will no longer drop items.

Terminus

  • Closed an exploit that allowed players to block zombie pathing with the Tactical Raft.

Liberty Falls

  • Resolved an issue that prevented Scorestreaks from being used after completing the Main Quest.
  • Resolved an issue that would leave the player in spectator mode when dying after completing the Main Quest.

Stability

  • Resolved an issue with stability when changing field upgrades.
  • Added various server-side stability fixes.

UI

  • Adjusted round UI limit to 999 from 256.



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