Skyrim “was not as polished an experience on the PS3” as getting the RPG to work on Sony’s console was a “Herculean effort for Bethesda”

Estimated read time 2 min read



Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith has revealed how Bethesda Game Studios struggled to properly port the fifth Elder Scrolls entry onto the PlayStation 3.

Speaking in a recent interview with VideoGamer, Nesmith explains that Skyrim was already pushing the Xbox 360’s capabilities to the limit, making as much use of the console’s shared memory system as it could. On the other hand, the PlayStation 3 uses split memory – a fact that left developers faced with a difficult challenge. “The PS3 had a memory architecture difference [compared to] the Xbox 360,” says Nesmith.



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