Diablo 4 boss admits the Spiritborn is “going to have some issues that need to be addressed,” but “some people don’t recognize the difference between ‘fix’ and ‘nerf'”

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Diablo 4‘s new Spiritborn class has certainly been making waves since its arrival in the action RPG earlier this month, but as the series’ boss tests the waters on whether or not certain things should be fixed, he’s reminded players that there’s a “difference between ‘fix’ and ‘nerf.'”

The Spiritborn was introduced alongside Diablo 4’s Vessel of Hatred DLC, and since then, players have discovered bugs that allow it to deal quadrillions of damage, as well as a problem where it’s possible to break animation frames when casting Evade. Needless to say, not everything has been working as intended from the get-go, but the general manager for Diablo, Rod Fergusson, is clearly pondering whether some things should be left as they are since players are “having fun” with the class. 





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