Starfield design lead says the space RPG is “in a lot of ways” the “hardest thing Bethesda has ever done” and also “the best game we’ve ever made”

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Starfield design director Emil Pagliarulo knows the sci-fi RPG isn’t “everyone’s cup of tea”, but he still reckons it’s one of Bethesda’s most ambitious projects as well as its best in a lot of ways.

We sat down with Pagliarulo ahead of Starfield’s first story expansion, Shattered Space, and he explained how Bethesda views its new IP in relation to its more established and, let’s be real, beloved franchises like The Elder Scrolls and Fallout. He first joked that making Starfield taught him that “fans really, really, really want Elder Scrolls 6“, but then he went into a more earnest answer about Starfield’s successes.



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