Solo indie dev behind hit city builder says devs should have more room for failure because “your first game always fails” and “their 10th game might be the next AAA studio”

Estimated read time 2 min read



Tomas Sala, the solo developer behind hit city builder Bulwark Evolution: Falconeer Chronicles, wants indie devs to have a little more room for failure.

Speaking to GamesRadar+, Sala was asked to comment on the difficulty indie developers face building financially viable games and studios, specifically with regards to Steam’s infamous 30% tax it charges developers, which Sala previously decried as a “relic” that “needs to go down”



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