38 years later, Dragon Quest creator says losing half of your money after falling in battle was intended as a kindness to get JRPG players on board with leveling up

Estimated read time 2 min read



Dragon Quest series creator Yuji Horii has shared the thought process behind one of the JRPG’s harshest long-running mechanics – losing half of your money after falling in battle – and it turns out that it was actually considered a kindness in comparison to how players could have been penalized. 

As reported by Otaku Soken (and translated by Automaton), Horii explained on a talk show that a lot of it boils down to the fact that RPGs and JRPGs weren’t nearly as popular in 1986 – when Dragon Quest 1 first released – as they are now. That means that players were naturally far less familiar with the crucial mechanic of gaining experience in battles in order to level up, which they’d need to do to get stronger and take on tougher foes throughout their journeys. 



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