17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn’t want “dishonest” designs like “female characters with huge busts” in the series

Estimated read time 2 min read



Over the years, Metal Gear Solid’s iconic character designs have become a hallmark of the series, and it all stems from director Hideo Kojima‘s rather rigorous requirements for the first instalment. 

In a 1998 interview with The PlayStation magazine, now available on Shmuplations, Metal Gear Solid director Hideo Kojima and designer Yoji Shinkawa discussed the duo’s approach to character design, and how Kojima’s requirements ended up causing Shinkawa more than a bit of trouble.



Source link

You May Also Like

More From Author

+ There are no comments

Add yours